Captain Kaon

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"not quite the end of my story, I haven’t given up yet."

Greenlight is a bit of an opaque process. I started my quest through greenlight six months ago and I’ve managed to get Captain Kaon bobbling around at 50%, but no farther. Through GreenDB.net I’m able to see how many votes the top 100 have and I’m about 400 short. In fact, in the last three […]

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"You needed your player to experience memorable and satisfying moments."

Recently I’ve been revisiting the basic gameplay of the combat to make a few improvements. I’d not looked at it in a while and I’d become concerned that it was ‘okay’ but not really fun enough. It was a bit to 6 out of 10 and it needs to be an 8, it needs to […]

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"download it right now from Itch.io for free"

I’ve put together a complete, polished, 4 mission demo version of Captain Kaon and you can download it right now from Itch.io for free.  Just click here. I’ve spent the last few weeks putting this demo build together, trying to make it as polished and complete as possible so that you can get a good idea […]

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"This ad had been utterly ineffective. But, why?"

I’ve been looking for ways to promote Captain Kaons’ greenlight campaign and get it moving again, places to connect with indie gamers and gain some exposure.  It’s been tricky.  My latest roll of the dice has been to try paid adverts.  I’d tried to get all the free exposure I could first, but I always […]

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"The dwindling number of Greenlight voters is a symptom of the lack of interest in Greenlight"

I’ve been read a few blogs and articles over the past couple of years that talk about the state of Greenlight.  After submitting Captain Kaon recently, I’ve been getting a first-hand look at how it works.  There’s been some suggestion it’s dying, certainly the number of people voting is plummeting.  The average number of unique […]

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"Once you figure out where the fun is and spot problems, you can then then iterate and expand on this level"

Being a dev team of one means I need to work quickly and efficiently.  I’ve developed a process for producing my levels that will hopefully be useful to someone else out there.  I first developed it back when I was a tester on Shogun 2, when the QA team got to do some map designs […]

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"the Ai idly fired at the player whilst moving around, as if the gun knew the player was there but the body didn’t."

As I progressed with Captain Kaon (Greenlight this way), I needed to figure out some bad guy Ai.  This was on the list of stuff I’d not done before and there are probably a fair few people out there in indieland who will find themselves in similar situation.  Hopefully this little story will help anyone […]

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"I’m doing everything myself, I’m every cog, and it’s a lot to juggle. I can’t just focus on what I’m good at and make that area of the game great.... simply because there is no one else."

Going from a big studio to being a single indie I’ve just dropped my game, Captain Kaon, on Greenlight (vote here, you know you want to), and it seems like a good time to take stock of where I am.  It’s been a little over two years of near ceaseless work to get to this […]