"Promoting your game is where you will sink or swim and the area where I struggled."
July 3, 2017
After regaling you with the tale of how I made Captain Kaon I have returned to tell you how I managed and promoted the project. This is an important side of game development. It doesn’t matter how good you are at art, code, and design, if you cannot manage your time and promote your game […]
"The game was challenging, but a little too challenging"
June 27, 2017
Gather round and let me tell you the tale of how I quit my QA job of 12 years to make an indie game all by myself, because I’m slightly mad, or stupid….probably both. In some ways Captain Kaon has been a fantastic success, I set out to make a game of my own and […]
"not quite the end of my story, I haven’t given up yet."
May 8, 2016
Greenlight is a bit of an opaque process. I started my quest through greenlight six months ago and I’ve managed to get Captain Kaon bobbling around at 50%, but no farther. Through GreenDB.net I’m able to see how many votes the top 100 have and I’m about 400 short. In fact, in the last three […]
"This ad had been utterly ineffective. But, why?"
January 25, 2016
I’ve been looking for ways to promote Captain Kaons’ greenlight campaign and get it moving again, places to connect with indie gamers and gain some exposure. It’s been tricky. My latest roll of the dice has been to try paid adverts. I’d tried to get all the free exposure I could first, but I always […]
"The dwindling number of Greenlight voters is a symptom of the lack of interest in Greenlight"
December 1, 2015
I’ve been read a few blogs and articles over the past couple of years that talk about the state of Greenlight. After submitting Captain Kaon recently, I’ve been getting a first-hand look at how it works. There’s been some suggestion it’s dying, certainly the number of people voting is plummeting. The average number of unique […]