"I’m doing everything myself, I’m every cog, and it’s a lot to juggle. I can’t just focus on what I’m good at and make that area of the game great.... simply because there is no one else."
October 28, 2015
Going from a big studio to being a single indie I’ve just dropped my game, Captain Kaon, on Greenlight (vote here, you know you want to), and it seems like a good time to take stock of where I am. It’s been a little over two years of near ceaseless work to get to this […]
"So what makes a game compelling?"
March 23, 2015
Games are always talked about as being addictive. This is wrong, games are compelling. This is an important distinction to understand. When you can’t stop doing something despite the consequences being dire, this is addiction. But to find something so interesting that it captivates you, that’s when something is compelling. Understanding what makes games compelling, […]