"I decided to keep the douche guy around."

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April 19, 2015

I’ve been thinking about my main character a bit more.  It’s been bugging me a little because I don’t like him.  The idea I had been going with was to have this guy who was super-cocky, and without an ounce of self-awareness.  I would then pair him with a female character, as a co-pilot, that […]

"... the cycle goes around and around until your body clock is completely screwed..."

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April 8, 2015

One of the toughest things I’ve had to overcome was managing my time, getting up early and going to bed before stupid o’clock.  After spending more than a decade working 9-5 it was a bit of a shock to the system to suddenly find I didn’t have these strict start and end times, if I […]

"...I played my test level over and over, focusing on the gameplay and the experience..."

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April 2, 2015

I’ve put together a basic prototype with the core features.  I have a ship that can take-off and land from a base.  I have a tunnel system with some basic enemies and I have a gun to shoot them with. Now I need to ask the important question, where’s the fun?  I need to figure […]

"...I played around with Gamemaker: Studio and found I was able to produce a better prototype..."

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March 23, 2015

What makes a good game engine, and which one should I use?  I’ve had to pootle around with a bunch of ones to find the one best suited to my needs.  There are so many available for indies now, it gets a bit mind boggling.  I’m looking for something low cost, that can do 2d, with […]

"...I remember a classic game called Thrust. I loved that game..."

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Ah, the beginning of a project, the first step of the journey, the first stroke of the pen on page one.  And other such flowery nonsense.  As Anakin said in the second worst film I’ve ever seen, ‘this is where the fun begins’. Down the years I’ve had countless little ideas I’d dreamed of making, […]